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The complete inventing of the Sunscreen Pill - helps preventing the skin from aging and UV damaging
A secret from the sea could lead to a pill that prevents sunburn within five years, say scientists.
British researchers have uncovered the unique way coral shields itself against harmful ultraviolet (UV) rays.
They believe the discovery could pave the way for a sunscreen revolution with a tablet that protects both skin and eyes.
Scientists are close to producing a synthetic anti-sun compound based on those found in coral.
If the research progresses as hoped, the first sunscreen pill could become a reality in five years.
Such a product may have to be on prescription only to prevent people overdosing and harming their health.
Some skin reaction to UV is vital for the production of vitamin D. Too much sun protection can lead to vitamin D deficiency, resulting in weak bones.
Coral is an animal that only survives because of the algae living within it.
The mutually dependent relationship between the two organisms is the key to coral sun protection.
Dr Paul Long, who is heading the three-year project at King's College London, said: "What we have found is that the algae living within the coral makes a compound that we think is transported to the coral, which then modifies it into a sunscreen for the benefit of both the coral and the algae.
"Not only does this protect them both from UV damage, but we have seen that fish that feed on the coral also benefit from this sunscreen protection, so it is clearly passed up the food chain.
"This led us to believe that if we can determine how this compound is created and passed on, we could biosynthetically develop it in a laboratory to create a sunscreen for human use, perhaps in the form of a tablet, which would work in a similar way.
"We are very close to being able to reproduce this compound in the lab, and if all goes well we would expect to test it within the next two years."
Source and more information: http://www.theguardian.com/environment/2011/aug/31/sunscreen-pill-coral-five-years
Sony’s new Project Morpheus VR headset shows you how deep the rabbit-hole goes
At a Game Developers Conference event (March 4th, 2015), Sony revealed more plans for the company's previously announced Project Morpheus VR headset, which will be coming in the first half of 2016.
While no prices or bundling details were announced, the device's improved specs were outlined by Sony Worldwide Studios president Shu Yoshida. Someone in the audience let out an audible "wow" when Yoshida started by revealing Morpheus' 120 Hz refresh rate and key display update. The screen is now an OLED display at 1920 x RGB x 1080, which Yoshida said means low persistence and removing motion blur from the old LCD. The device's screen is 5.7 inches, which is large enough for a 100 degree field of view. And the new design includes nine LED trackers to provide 360 degree tracking, according to Sony.
"With these specs achieved, we're one step closer to making VR a reality for games," Yoshida said. He went on to say that with the device "near final tech," there's finally a set of standards for developers to target.
Sony hinted that actual games for Morpheus would have to wait until E3. However, the company is allowing GDC press to spend some time with four new demos. There's "London Heist," meant to show off "advanced interactions with the virtual world through PS Move and 3D audio." An updated version of previous demo "The Deep" was meant to display improved graphics. "The Toybox" demonstrates that "VR is great for adorable, light-hearted content too," according to Yoshida (he explained it's a demo where you play with tiny robots). And the Sony executive wrapped up his explanations with "Magic Controller," which shows how "DualShock 4 can be used in VR and tracked by the camera." (That last title runs in 120 fps natively, according to Sony.)
Though Morpheus is currently the only publicly announced console-based virtual reality solution, it will launch amid a number of PC and mobile-based competitors. Oculus has yet to announce a specific date for a first consumer version of its Rift headset, but it's widely expected to have something ready to launch this year. Valve and HTC recently announced a partnership to get a competing, PC-based VR headset, the Re Vive, into consumers' hands sometime this year as well.
Ars is currently going hands-on with Project Morpheus at GDC. We'll update this report with more logistical information as it becomes available, and we'll share our initial impressions on the new device as soon as we can.